Plugin Development
Delay Intervals
- Github | Product Page
- Creates custom delay patterns with adjustable stereo volume for each repeat
- Provides filters for each channel and automated roll-off
Split EQ
- Github | Product Page
- EQs individual channels of incoming audio with gain, frequency, and Q controls for each filter
- Processes in stereo or mid-side (switchable)
Game Integration Work
Dynamic Ambience System
- Unity Project | Windows Build | MacOS Build
- Ambient SFX are triggered and modulated based on density and location of tagged game objects and zones
- SFX can be randomized and "contoured," e.g. to create dynamic bird calls out of individually recorded chirps
Project Nono
- Game for physical therapy developed at Johns Hopkins Hospital with highly interactive music system in Wwise
- Music changes tempo, arrangement, instrumentation, etc, in response to character movements
- Music implemented as MIDI, played by samplers built in Wwise